VOXEL Video Streaming Over Wireless Networks
DOI:
https://doi.org/10.31987/ijict.7.2.244Keywords:
Streaming, Point cloud, volumetric video, compression, web service, http/2Abstract
High-density point clouds expressing attractive 3D images are attracting attention. These gigantic media require large bandwidth allocations, making them problematic to stream to resource-constrained hand-held devices. This paper proposes a method for point cloud compression and streaming of large point clouds using a web server. Storing large point cloud videos on a web server allows users to publish data sets without using additional applications or sending large amounts of data ahead of time. HTTP/2 improves transfer efficiency by compressing headers into binary format and reduces latency by sending many multiplexed requests using a single TCP session. The large size of the point cloud data and the current limitations of wireless channels demand point cloud compression methods. MATLAB is used for the purpose of analysis, at results show an average compression ratio of 30:1. Our proposed system achieves lower average latency between successive frames resulting in an increased frame rate to 72.46 fps when streaming 4M points, and 82.51 fps in the case of streaming 800K points compared to much lower rates in conventional work.